

There's an ecosystem in Fez that invites curiosity. An inchworm crawls along a small ledge halfway up a towering tree. Birds perch on nearby trees only to fly away when you come close. In one stage, a turtle spins on his belly like a top, flashing the shiny shell that is the envy of the reptile kingdom. From charming to frightful and even melancholy, the excellent score pushes you through a wide range of emotions.Ĭharming aesthetics ensure there's always something going on in the background to demand your attention. The music complements the visual style every step of the way.

Thunder crashes in a rain-soaked cemetery, scaring you even though no enemies exist in the entire game. It begins with a crystal-clear sky, green pastures, and peaceful inhabitants that make you grin from ear to ear, but Fez wastes little time before it changes moods. Thankfully, this black cloud is kept at bay by the pristine presentation. It's when the new ideas become commonplace that doubt creeps into your mind. The first few hours introduce so many concepts that you don't have time to think about how simple it all feels. That's not to say the platforming elements are poor. So you peacefully climb ivy-covered walls and turn cranks, enjoying the sights without ever being fully engaged. It takes only a bit of trial and error to clamber to new ground. There's the underlying feeling that the main tool you use to manipulate the world is little more than a gimmick, a simple novelty, and this thought is cemented by the sheer ease of your adventuring. It's a marvel to explore the wealth of ideas this mechanic brings to life, but its appeal is short-lived. Springing mushrooms rush under your feet, explosions tear at the weak points of a wall, and ladders magically fuse together. Ledges that were so distant you couldn't possibly leap from one to the other suddenly touch once you swing the world, and this basic concept is expanded upon as you go deeper into the adventure. You can rotate the world in 90-degree increments. And he accomplishes this feat by traveling to a previously unheard-of place: the third dimension. He has a huge job handed to him: Repairing the bindings that hold the universe together.

You play as Gomez, a huggable creature with an oddly expressive face. It's a premise that could lead to a feeling of foreboding doom, but Fez shakes off this dour situation by infusing the world with a serene aesthetic that beckons you onward. The universe is tearing apart at the seams. By clicking 'enter', you agree to GameSpot's
